Fixed exception when attempting to initialize a custom script instance.Fixed the countermeasure for vehicle despawning not working in.Fixed the Entity.MaxHealthFloat not working correctly in.Fixed the setter of Vehicle.RadioStation.Fixed World.CreateParticleEffect not working with entity.Fixed WeaponComponentCollection ( ) crashing the game on the collection accessed in.Added missing values to VehicleWeaponHash.Added missing value to Dead to Relationship and documentations for most values to tell script developers accurate names.Added missing values to EnterVehicleFlags and EnterVehicleFlags and old incorrect values of EnterVehicleFlags as obsolete.For developers, if you use VehicleParachute, VehicleBikeWings, VehicleFlyBombBay, VehicleFl圜ounter, VehicleFlyTransform, QuadLocoReverse, RespawnFaster, HudmarkerSelect, you should compile against v3.6.0 (v2.11.6.0 for v2 API) or later versions of SHVDN since enum values are compiled as constant values.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |